

3 Phase fight with 2 similar Intermissions between each Phase.
P1 has 3 Undying Sentinel mobs to kill. P2 has a boss Clone to kill (two target ranged cleave) and some adds. P3 is all single target. Intermissions have 99% damage reduction.
Stick together after P1. The platform will begin to break into 3 pieces, splitting entirely by P3.
Use the Silverstrike Arrows to remove crucial buffs on adds which prevent their death.
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The fight begins with 3 Sentinels active on the platform. They each pulse some raidwide damage.
If no one is in melee range of a Sentinel, their raidwide damage will begin to increase.
Everyone
Aime the arrows at Sentinels
to remove their buff
A couple players will be targeted by Silverstrike Arrows. This arrow shoots straight from the boss with a white line marking the path.
It pierces through both enemies and allies, removing Void effects from them. Deals damage to players hit.
Aim Silverstrike Arrow through the Sentinels to remove their death immunity.
Everyone
Position your character to aim
the lines away from the raid
A circle appears on the ground around a player, as well as 3 Obelisks with beams attached. These beams will move as the player moves, shooting away from the player and through the Obelisks.
Move your character to angle these beams away from the raid.
Other players should move out of the initial circle and away from the beams. Both will deal damage to anyone hit.
Everyone
Stay near the sentinel
you are focusing on
Everyone
Stop casting so
you aren't interrupted
Everyone
Move out
to dodge
Everyone
Kill Droplets on Sentinels
for damage increase
This massive absorb shield needs to be healed off. It can be dispelled, but the remaining absorb will jump to another player and still need to be healed.
Try to avoid dispelling this unless the debuffed player is in danger.
Once the Sentinels die, all players will be knocked up and Alleria will smash into the center of the room, deepening the 3 splits on the platform.
Enter the intermission with all players together inside one section. Alleria will take 99% reduced damage during the intermission, so don't worry about hitting her.
Everyone
Fight the drag away
from the center
Players are slowly drawn inwards by the tilted platform. This increases in strength.
Players also take raidwide ticking damage every 2s, stacking. Eating a Silverstrike arrow can remove your stacks.
Less DOT damage but large hit of damage, so but it might be dangerous to do.
During the pull some circles mark where orbs will explode, dealing damage and knocking away anyone hit.
Alleria summons a void clone. If she and her clone are within 30yd of each other, they gain a 10% stacking damage buff.
Tank the Clone near the center of the room, and the boss on the edge. Melee players hit the clone, ranged stay on edges.
This phase ends when the Clone dies. Try to damage Alleria as much as possible while being sure to kill the Clone before the room fills up with area denaial puddles.
Everyone
Bait the orb and
move away from it
Everyone
Work together to
aim at the adds
Several players are marked with Ranger Captain's Mark. Instead of each player being targeted with an arrow, there will instead be one single arrow which will bounce between the players.
Break the death immunity on adds.You'll have to work together to aim!
If the add reaches 100 energy before dying, it gains 300% move speed, 500% damage, and immunity to crowd control.
Everyone
Break the shield ASAP
to stop the damage
25s DOT on several players. This can stack.
Use the arrows to remove this DOT.
The Clone tankbuster deals a hit of physical damage and applies a 10% stat reduction debuff for 20s. This stacks. Swap at around 3 stacks.
Because the bosses should remain apart try to be quick when swapping so they're near each other as little as possible.
Tanks will swap sides to the opposite boss, rather than dragging the bosses across to opposite sides, to keep the ranged area denial on the edges.
25s DOT on several players. This can stack.
Use the arrows to remove this DOT.
The Clone tankbuster deals a hit of physical damage and applies a 10% stat reduction debuff for 20s. This stacks. Swap at around 3 stacks.
Because the bosses should remain apart try to be quick when swapping so they're near each other as little as possible.
Tanks will swap sides to the opposite boss, rather than dragging the bosses across to opposite sides, to keep the ranged area denial on the edges.
Same as P1.
This massive absorb shield needs to be healed off. It can be dispelled, but the remaining absorb will jump to another player and still need to be healed.
Try to avoid dispelling this unless the debuffed player is in danger.
Once the Simulacrum dies, all players will again be knocked up and Alleria will smash into the center of the room, deepening the 3 splits on the platform.
Enter the intermission with all players together inside one section. Alleria will take 99% reduced damage during the intermission, so don't worry about hitting her.
After this second Intermission, the platforms will split entirely into 3 chunks.
Everyon,
Fight the drag away
from the center
Players are slowly drawn inwards by the tilted platform. This increases in strength.
Players also take raidwide ticking damage every 2s, stacking. Eating a Silverstrike arrow can remove your stacks, but it might be dangerous to do.
During the pull some orbs spin around the room, damaging and drawing in players who touch them.
Finish the boss before Alleria cast Devouring Cosmos 3 times.
She will break the platforms, pick up feather to jump accross a new section.
Everyone
Position your character to aim
the lines away from the raid
A circle appears on the ground around a player, as well as 3 Obelisks with beams attached. These beams will move as the player moves, shooting away from the player and through the Obelisks. Move your character to angle these beams away from the raid.
Other players should move out of the initial circle and away from the beams. Both will deal damage to anyone hit.
Everyone
Break tethers one at a time
and tank swap
Several players are tethered by an arrow. Tether range is marked by a circle. While tethered, players take 10% reduced healing, stacking.
Break the tether by running out of range. Breaking the tether deals raidwide damage and applies a 300% physical damage taken vulnerability debuff.
One will always be on the active tank, so this is the tank swap mechanic for the phase.
Everyone
Grab a feather and run
to the next platform
Same as P1 & P2.
This massive absorb shield needs to be healed off. It can be dispelled, but the remaining absorb will jump to another player and still need to be healed.
Try to avoid dispelling this unless the debuffed player is in danger.