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Manaforge Omega

Forgeweaver Araz

Boss #4
RAID DIFFICULTY
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Strategy Guide

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FIGHT OVERVIEW
Phase 1

Quickly kill the copy the boss summons of itself, as it copies its abilities.


The boss activates invulnerable pylons during the phase.


Pylons make players spawn orbs that try to reach the pylons.


Spawn the orbs together and kill them before they reach a pylon and explode.

EVERYONE

Soak with the tank to split damage

and kill the boss's copy.

Play Button
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Arcane Obliteration
Mass Soak & Priority Add

5.5s cast on the tank that explodes and deals massive Magic damage split between players hit.


A copy of the boss appears near the tank.


Stay next to the boss. Melee players soak to split the damage. Tank the copy and kill it. It casts the same spells as the boss.


In the first P1, the boss does this TWICE.

In the second P1, the boss does this ONCE.

EVERYONE

Dodge the orbs from the pylons.

Play Button
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Invoke Collector
Orbs to Dodge

The boss channels a beam on an inactive pylon and activates it, causing it to shoot orbs across the room that must be dodged.


If a copy is alive, it also channels on an activated pylon, forcing it to shoot orbs as well.


The boss activates both pylons during the phase.

EVERYONE

Marked players stack under the boss.

CC the orbs and cleave them down.

Don't let them reach a pylon.

Play Button
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Astral Harvest
Add Spawn

Once a pylon is activated, it remains active throughout the phase.


Activated pylons periodically mark 3 players. After 4s, they each spawn an orb that moves toward that pylon.


Spawn the orbs under the boss, CC them, and kill them. If they reach the pylon, they explode and deal massive raid-wide damage.

EVERYONE

Dodge the circles.

Dispel players hit.

Play Button
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Silencing Tempest
AoEs to Dodge

The boss (and its copy) rains down projectiles in the room.


Players hit take damage and are silenced 6s. It's dispellable.

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Overwhelming Power
Tank Mechanic

The boss applies a 45s stacking DoT on the tank.


Swap every 2 or 3 stacks.

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Arcane Siphon
Constant Damage

Constant raid-wide damage throughout the phase.

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Arcane Barrier
Invulnerability

In P1 the pylons are invulnerable.

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Overwhelming Power
Tank Mechanic

The boss applies a 45s stacking DoT on the tank.


Swap every 2 or 3 stacks.

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Arcane Barrier
Invulnerability

In P1 the pylons are invulnerable.

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Arcane Siphon
Constant Damage

Constant raid-wide damage throughout the phase.

Intermission

After 2 min 30s, Intermission starts. The boss knocks the raid back and becomes immune.


Quickly kill the pylons before the raid takes too much damage. 2 additional adds also spawn.


When the pylons are destroyed, boss is stunned and takes extra damage for 12s, then P1 starts again.


At the end of the 2nd Intermission, P2 starts.

EVERYONE

Destroy the pylons. Don't touch the giant

column of energy in the center of the room.

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Arcane expulsion
Start of Intermission

After 2 min 30s in P1, the boss knocks the raid back, becomes immune, and flies above the console in the room.


He also summons a giant beam of energy in the center of the room. Don't touch it.


The pylons lose their shields; destroy them to end the phase.

EVERYONE

Dodge the beams.

Play Button
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Photon Blast
Beams to Dodge

Pylons shoot beams toward players; dodge them.


The beam only reaches as far as its animation shows.

HEALERS

Kill the pylons. Use defensives and healing CDs.

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Arcane Convergence
Raid Damage

Working pylons slowly gain energy throughout the phase, but not at the same time.


When they reach 100 Energy, they channel heavy damage on the raid for 4s.

TANKS

Tank and bring the elementals near the pylons.

Focus the pylons and cleave the elementals.

Play Button
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Shielded Attendant
Add Spawn

A few seconds into the phase, 2 adds spawn in the center of the room that must be tanked.


Bring them near the pylons to cleave them. They spawn with a small shield and deal increasing damage to their target.


It's normal if they're still alive by the end of this phase.

DODGE

Dodge the circles

Play Button
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Unstable Surge
AoEs to Dodge

Lightning constantly strikes the room. Dodge the circles.

EVERYONE

Boss is stunned and takes extra

damage when Intermission ends.

Play Button
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Mana Splinter
Burn Phase

When all pylons have been destroyed, the boss returns to the room.


He's stunned and takes 100% extra damage for 12s.

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Astral Burn
Constant Damage

The raid takes increasing damage the longer the Intermission lasts.

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Astral Burn
Constant Damage

The raid takes increasing damage the longer the Intermission lasts.

Phase 2

After the 2nd Intermission, or when the boss drops to 15%, P2 starts.


The boss pushes the raid back toward the entrance of the room.


The wall opposite the entrance turns into a giant black hole.


Kill the boss before the strength of the black hole becomes too strong and you get dragged into it and die.

EVERYONE

Black hole's strength grows. Kill the boss

before you can't counter it and get swallowed.

Play Button
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Dark Singularity
Soft Enrage

At the start of P2, the boss pushes the raid back toward the entrance of the room.


The opposite wall becomes a giant black hole, marked by a purple line on the ground.

If you cross that line, you die.


The black hole constantly pulls players toward it and its strength increases the longer the phase goes. Kill the boss before you can no longer resist.

EVERYONE

Spawn the adds under the boss, CC them and kill them.

Don't let them reach the black hole.

Play Button
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Void Harvest
Add Spawn

Very similar to P1:


The boss marks 3 players who take heavy damage for 4s. They each spawn an orb that moves toward the black hole.


Spawn them stacked up under the boss and against the wall.


If they reach it, they deal massive raid-wide damage. CC orbs and kill them.

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Silencing Tempest
AoEs to Dodge

Similar to P1:


The boss rains down projectiles in the room.


Players hit take damage and are silenced 6s. It's dispellable.

SHARE LINK
Overwhelming Power
Tank Mechanic

Similar to P1:


The boss applies a 45s stacking DoT to the tank.


Swap every 2 or 3 stacks.

SHARE LINK
Silencing Tempest
AoEs to Dodge

Similar to P1:


The boss rains down projectiles in the room.


Players hit take damage and are silenced 6s. It's dispellable.

SHARE LINK
Overwhelming Power
Tank Mechanic

Similar to P1:


The boss applies a 45s stacking DoT to the tank.


Swap every 2 or 3 stacks.

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Forgeweaver Araz
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CREDITS

Thanks to Katskratches our copywriter and Layria, our amazing English copyeditor. Be sure to check out Layria's Twitch channel for M+ healing and raiding!


Credits to Akmi for the video editing. If you're looking for a video editor, feel free to DM him on our Discord!