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The Soul Hunters

Boss #5
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Strategy Guide

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FIGHT OVERVIEW
  • Council fight with 3 demon hunter bosses: Adarus, Velaryn, and Ilyssa. You fight all 3 at once and must kill them at the same time.

  • The fight alternates between a main phase and 3 different Intermissions. Each Intermission consists of one of the bosses using their "ultimate" ability.

  • At the start of the fight, Adarus throws 3 orbs that must be soaked by players. They apply a permanent debuff that jumps to a new player when dispelled.

  • Players with Devourers' Ire need to soak the growing puddles. Players also need to soak the clones spawned by the tanks.

  • Velaryn casts The Hunt: a green line mechanic aimed at a player. Players must stand inside the line to soak and split the damage.

  • Lots of mechanics to dodge! Adarus doesn't need to be tanked.

Intermissions

At 100 Energy, the bosses fly into the air and a short intermission starts.


Each intermission, one of the bosses uses their "ultimate" ability that the raid needs to either soak or dodge.


The order of the intermissions is always the same: Adarus - Velaryn - Ilyssa.


The bosses don't do anything else. You can still hit them in the air.


When they return, the main phase starts again and the fight repeats itself.

EVERYONE

Follow the boss where she jumps.

Dodge the circle and dodge the giant cone.

Play Button
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Intermission 3 - Ilyssa
Circle & Cone to Dodge

INTERMISSION 3 - ILYSSA:


Ilyssa jumps to the edge of the arena, dealing massive damage to players where she lands.


She faces the arena and channels a giant cone for 4.5s that deals massive damage to anyone hit.


Quickly follow the boss where she lands and hug the edges of the arena.


She does this 3 times consecutively.

EVERYONE

Dodge the lines. Quickly stop moving

with your line to allow others to dodge.

Play Button
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Intermission 2 - Velaryn
Lines to Dodge

INTERMISSION 2 - VELARYN:


Players are targeted by ghosts who charge through them, dealing massive damage to them and anyone else in their trajectory.


Spread around the arena, dodge the lines, and stop moving to allow others to dodge your line.

EVERYONE

Don't get dragged into the black hole

and soak the orbs before they reach it.

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Intermission 1 - Adarus
Orbs to Soak

INTERMISSION 1 - ADARUS:


Adarus summons a black hole in the center of the arena that pulls players towards it. If you touch it you die.


Orbs spawn on the edges of the platform and are pulled towards the black hole. Orbs deal massive raid-wide damage if they reach it.


Players need to soak the orbs, which deal a bit of damage instead.

Main Phase

You fight all 3 bosses at the same time. Adarus doesn't need to be tanked.


Soak the orbs at the start of the fight. Players who soaked need to stand in puddles to reduce their size or remove them.


Stand in the green lines to help split and soak damage. Quickly soak the tank's 3 green clones.


Keep bosses stacked to optimize damage, and kill them at the same time.

HEALERS

Raid takes massive damage on pull.

Fight takes places inside the ring of fire.

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Fel Inferno
Start of the Fight

Velaryn draws a ring of fire around the room when the fight begins, dealing massive raid-wide damage for 15s.


The ring of fire defines the area of the fight. Lethal damage is inflicted if you go beyond it.

EVERYONE

Soak orbs at the start of the fight.

Healers keep an eye on players who soaked.

Play Button
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Devourer's Ire
Orbs to Soak

Adarus throws 3 orbs in the room as the fight begins. Players (not tanks) need to soak them.


Players who soak orbs receive a permanent Magic debuff and Adarus constantly casts Consume at them, dealing damage and a healing absorption.


These players can and must stand in the growing puddles left by Adarus to remove them.


When dispelled, Devourer's Ire jumps to a new player and the raid takes a bit of damage. On Normal, you don't need to dispel it.

EVERYONE

Dodge the charge and the circles.

Players with Devourer's Ire stand

in the puddles to remove them.

Play Button
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Voidstep
Charge and Growing Puddles

Adarus charges across the room, dealing massive damage to anyone in his path.


He also spawns several growing puddles in the room that deal damage and increase damage taken.


Players with Devourer's Ire need to stand in puddles to remove them and preserve space to play.

EVERYONE

Players stand in the green line to reduce

the damage dealt to the targeted player.

Play Button
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The Hunt
Line to Soak

A ghost of Velaryn targets a player, shown by a green line, then charges, dealing lethal damage to that player.


Other players need to stand in the line, splitting the damage with the targeted player.


The target can move to extend or adjust the line, giving other players space to soak it.

EVERYONE

Tank swap after each Fracture.

99% healing reduction on the tank hit.

Quickly soak the 3 green clones to remove it.

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Fracture
Clones to Soak

Ilyssa launches a massive Physical attack on the tank. The tank hit takes 125% extra damage from the ability for 30s.


The attack also splits the soul of the tank into 3 fragments (clones). Each clone reduces the tank's healing taken by 33%.


Other players need to soak the clones to remove the healing reduction. Soaking a clone applies a 30s stacking DoT.

HEALERS

Quickly soak the 3 clones of the tank.

Heal the big healing absorption.

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Spirit Bomb
Heal Absorption

15s after casting Fracture, Ilyssa casts Spirit Bomb, an explosion that deals raid-wide damage and applies a healing absorption on everyone.


If any clone from fracture remains, they explode and apply a lethal stacking DoT on the raid.

TANKS

Tank Velaryn with her back to the raid.

Don't get pushed outside the ring by the beam.

Tank swap when the beam finishes.

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Eye Beam
Tank Mechanic

Velaryn channels a 4s frontal beam toward the tank, dealing massive Magic damage and pushing back anyone hit.


Tank Velaryn with her back to the raid and don't get pushed outside the arena.


Each tick of the beam increases damage taken from Eye Beam by 15% for 30s.


After she finishes channeling, she charges at the tank and deals massive Magic damage and applies a 25s DoT.


Tank swap when the beam finishes.

EVERYONE

Dodge out of the lines.

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Blade Dance
Lines to Dodge

Several green lines appear on the ground. Velaryn dashes through them, dealing damage to any players hit.

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Unstable Soul
Massive Raid Damage

When one boss dies, they start dealing massive increasing damage to the raid every 4s.


You must kill all 3 bosses at the same time.

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Immolation Aura
Constant Damage

Ilyssa deals constant raid-wide damage throughout the fight.

SHARE LINK
Unstable Soul
Massive Raid Damage

When one boss dies, they start dealing massive increasing damage to the raid every 4s.


You must kill all 3 bosses at the same time.

SHARE LINK
Immolation Aura
Constant Damage

Ilyssa deals constant raid-wide damage throughout the fight.

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The Soul Hunters
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CREDITS

Thanks to Katskratches our copywriter and Layria, our amazing English copyeditor. Be sure to check out Layria's Twitch channel for M+ healing and raiding!


Credits to Akmi for the video editing. If you're looking for a video editor, feel free to DM him on our Discord!