Pure single target encounter that alternates between 2 phases.
The fight takes place in a tunnel sectioned off by walls of energy. You start in a small section with the boss.
P1 is about space management. Several abilities leave pools or traps on the ground. Drop them on the sides of the room.
At 100 Energy, the boss teleports to the next section of the tunnel and P2 starts.
The boss fills the tunnel with traps, shields himself, doesn't move, and deals increasing raid-wide damage.
Cross the tunnel and get to the boss. Use your extra action button to cross the moving wall of lethal energy.
When the boss' shield is broken, P1 starts again in the new section and the fight repeats itself.
In P1, the boss now shoots 2 missiles back-to-back at the same player that must be soaked to split the damage.
The missiles knock players back who helped soak. You need 2 groups of players, or players who can counter knockbacks.
Dodge circles throughout the fight.
In P1, the boss activates a wall of lethal energy. Use your extra action button to cross it.
In P1, the missiles must be soaked by at least 5 players or the raid takes lethal damage.
In P2, the boss summons 2 immobile adds in the tunnel. Kill them before the wall of energy touches them.
Or they explode and the raid takes massive damage. If both elementals explode, it's a wipe.
Soak the missiles as a group. Drop the pools and traps on the sides of the room or you'll run out of space.
EVERYONE
DROP THE CIRCLES ON
THE EDGES OF THE ROOM.
The boss targets a few players. After 6s they drop a matrix (a circle on the ground).
Drop these against the walls on the sides of the room.
You CANNOT drop them all stacked on top of one another!
If you touch these circles, they explode, dealing damage to everyone nearby, and leave a permanent pool on the ground that slows and deals damage.
TANKS
Tank swap and explode in a corner of the room.
The boss shoots his cannon at the tank, dealing massive raid-wide damage reduced by distance.
The tank moves to a corner of the room to drop the explosion which leaves a permanent pool on the ground.
Tank swap each time so the boss doesn't move to the corner.
EVERYONE
Have 2 groups to soak each missile.
Don't get knocked into traps.
The boss targets a player and shoots 2 missiles back-to-back at them, dealing massive damage split between players.
Players who are hit are knocked back (excluding the target).
Each missiles must be soaked by at least 5 players, otherwise the raid takes lethal damage.
Don't get knocked into matrices, pools, or into the walls of energy.
EVERYONE
Use your extra action button to cross the wall.
A moving wall of energy that sweeps through the room. If you touch it you die.
Survive by using your extra action button to cross the wall.
EVERYONE
Dodge the circles.
If you cross the static wall of energy behind the boss, you take constant, massive damage.
If you cross the static wall of energy behind the boss, you take constant, massive damage.
After one minute, the boss pushes the raid back and teleports to the next section of the tunnel.
He shields himself, deals increasing raid-wide damage, and fills the tunnels with traps.
Cross the tunnel, dodge the traps, break the boss' shield, and P1 starts again.
EVERYONE
Prepare to cross the tunnel and dodge the traps.
At 100 Energy, the boss pushes the raid toward the back of the room for 5s and teleports to the next section of the tunnel.
The tunnel is filled with traps, rotating beams, orbs, and a lethal moving wall of energy.
EVERYONE
Kill the adds before the wall reaches them.
The boss summons 2 immobile elementals in the tunnel.
Group and kill them before the wall of energy reaches them and causes an explosion.
One elemental exploding is survivable; 2 is a wipe.
EVERYONE
Use extra action button to cross the wall.
Similar to P1:
A moving wall of energy that sweeps through the tunnel. If you touch it you die.
Use your extra action button to cross the wall.
EVERYONE
Dodge the beams and don't touch the orbs.
Rotating beams throughout the tunnel that deal heavy damage and slows players.
Orbs that deal damage and knock players back if hit.