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Manaforge Oméga

Tisseforge Araz

Boss #4
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Guide - Stratégie

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CHANGEMENTS EN MYTHIQUE
CHANGEMENTS EN HÉROÏQUE
APERÇU DU COMBAT

Merci à Dégno-KirinTor (EU) pour la traduction française.

Phase 1

Quickly kill the copy the boss summons of itself, as it copies its abilities.


The boss activates invulnerable pylons during the phase.


Pylons make players spawn orbs that try to reach the pylons.


Spawn the orbs together and kill them before they reach a pylon and explode.

EVERYONE

Make 3 groups to soak in turn with the tank.

Keep boss and copy far away. Quickly kill the copy.

Play Button
PARTAGER
Arcane Obliteration
Mass Soak & Priority Add

5.5 s cast on the tank that explodes and deals massive Magic damage split between players hit and applies them a healing absorption. 

Players can only help soak this once. Make 3 groups to soak in turn.


Then a copy of the boss appears where the tank is. 


Keep the boss and its copy 20 yds away or they become immune and deal 75% more damage.


In the first P1, the boss does this TWICE.

In the second P1, the boss does this ONCE.

EVERYONE

Dodge the orbs shot by the pylons.

Play Button
PARTAGER
Invoke Collector
Orbs to Dodge

The boss channels a beam towards an inactive Pylon and activates it, causing it to shoot orbs all across the room that must be dodged.


If a copy is alive, it will also channel on an activated pylon and make it shoot orbs as well.


There are now 3 pylons in the room instead of 2. The boss activates all 3 pylons during the phase.

EVERYONE

Don't go through the circles. Spawn the

orbs right behind the circle so they go

through it on their way to the pylon.

Play Button
PARTAGER
Void Tear
Mythic Mechanic

Before making 3 players spawn orbs, activated pylons spawn a Void circle opposite them in the room for a few seconds.


Each pylon has a fixed Void circle spawn location. DON'T GO THROUGH IT.


Spawn the orbs stacked up behind the circles, so they go through it on their way to the pylon.


This removes the immunity and movement speef buff on the orbs, and allows you to kill them.

EVERYONE

Spawn the orbs behind the Void circle so they go

through it. Tank the boss in front of the circle.

CC and kill the orbs as soon as they're packed with the boss.

Play Button
CHANGEMENTS EN MYTHIQUE
PARTAGER
Astral Harvest
Add Spawn

Activated pylons periodically mark 3 players. After 4s they spawn an orb that moves towards that pylon.


Spawn the orbs stacked and behind the Void circle so that they go through it, so you can kill them.


Tank the boss "in front" of the circle so the orbs are stacked with it as soon as they've lost their immunity.



You can survive one orb reaching a pylon, but not more.

EVERYONE

Dodge the circles.

Dispel players hit.

Play Button
PARTAGER
Silencing Tempest
AoEs to Dodge

The boss (and its copy) rains down projectiles in the room.


Players hit take damage and are silenced 6 s. It's dispellable.

PARTAGER
Overwhelming Power
Tank Mechanic

The boss applies a 45 s stacking DoT on the tank.


Swap every 2 or 3 stacks.

PARTAGER
Arcane Siphon
Constant Damage

Constant raid-wide damage throughout the phase.

PARTAGER
Arcane Barrier
Invulnerability

In P1 the pylons are invulnerable.

PARTAGER
Overwhelming Power
Tank Mechanic

The boss applies a 45 s stacking DoT on the tank.


Swap every 2 or 3 stacks.

PARTAGER
Arcane Barrier
Invulnerability

In P1 the pylons are invulnerable.

PARTAGER
Arcane Siphon
Constant Damage

Constant raid-wide damage throughout the phase.

Intermission

After 2 min 30 s, intermission starts. The boss knocks back the raid and becomes immune.


Quickly kill the pylons before the raid takes too much damage. 2 additional adds will also spawn.


When the pylons are destroyed, boss is stunned and takes extra damage for 12s, then P1 starts again.


At the end of the 2nd intermission, P2 starts.

EVERYONE

Go destroy the pylons. Don't touch the giant

column of energy in the center of the room.

Play Button
CHANGEMENTS EN MYTHIQUE
PARTAGER
Arcane expulsion
Start of Intermission

After 2 min 30 s in P1, the boss knocks back the raid, becomes immune and flies above the console in the room.


He also summons a giant beam of Energy in the center of the room. Don't touch it.


Destroyed pylons deal lethal raid-wide damage every 3 s. You must destroy them at the same time.

EVERYONE

Dodge the beams.

Play Button
PARTAGER
Photon Blast
Beams to Dodge

Working pylons shoot beams towards players, dodge them.


The beam doesn't cross the whole room, it stops where its animation stops.

HEALERS

Quickly kill pylons. Use defensive and healing CDs.

Play Button
PARTAGER
Arcane Convergence
Raid Damage

Working pylons slowly gain energy throughout the phase, but not at the same time.


When they reach 100 Energy, they channel heavy damage on the raid for 4 s.

TANKS

Tank and bring the elementals near the pylons.

Focus the pylons and cleave the elementals.

Play Button
PARTAGER
Shielded Attendant
Add Spawn

A few seconds after the phase starts, 2 adds spawn in the center of the room that must be tanked.


Bring them near the pylons to cleave them. They spawn with a small shield and deal increasing damage to their target.


It's normal if they're still alive when the next phase begins.

DODGE

Dodge the circles

Play Button
PARTAGER
Unstable Surge
AoEs to Dodge

Lightning strikes the room constantly. Dodge the circles.

EVERYONE

Boss is stunned and takes extra

damage when intermission ends.

Play Button
PARTAGER
Mana Splinter
Burn Phase

When all pylons have been destroyed, the boss comes back in the room.


He's stunned and takes 100% extra damage for 12 s.

PARTAGER
Astral Burn
Constant Damage

The raid takes increasing damage the longer the intermission lasts.

PARTAGER
Astral Burn
Constant Damage

The raid takes increasing damage the longer the intermission lasts.

Phase 2

After the 2nd intermission, or when the boss drops to 20%, P2 starts.


The boss pushes back the raid towards the entrance of the room.


The wall opposite the entrance turns into a giant black hole.


Kill the boss before the strength of the black hole becomes too strong and you get dragged into it and die.

EVERYONE

Position the boss and yourself to not

get knocked into the black hole.

Play Button
PARTAGER
Death Throes
Knockback

Every 50s, the boss deals a burst of raid-wide damage and knocks back the raid.


Don't get knocked into the black hole.


Reposition the boss towards the center if need be to help the raid get knocked against the opposite wall.

EVERYONE

Spawn the orbs stacked up, against the wall.

Don't let the boss near them or they become immune.

Play Button
CHANGEMENTS EN MYTHIQUE
PARTAGER
Void Harvest
Add Spawn

Very similar to P1:


The boss marks 3 waves of 3 players who take heavy damage for 4s. Then they each spawn an orb that moves towards the black hole.


Spawn them stacked up against the wall, a bit away from the boss.


If they reach it, they deal massive raid damage. CC them and kill them before.


If they get within 7 yds of the boss, they become immune and move faster.

EVERYONE

Black hole's pull strength grows. Kill the boss

before you can't counter it and get swallowed.

Play Button
PARTAGER
Dark Singularity
Soft Enrage

At the start of P2, the boss pushes back the raid towards the entrance of the room.


The opposite wall becomes a giant black hole, marked off by a purple line on the ground.

If you cross that line, you die.


The black hole constantly pulls players towards it and its strength increases the longer the phase goes. Kill the boss before you can no longer resist.

PARTAGER
Overwhelming Power
Tank Mechanic

Similar to P1:


The boss applies a 45 s stacking DoT on the tank.


Swap every 2 or 3 stacks.

PARTAGER
Silencing Tempest
AoEs to Dodge

Similar to P1:


The boss rains down projectiles in the room.


Players hit take damage and are silenced 6 s. It's dispellable.

PARTAGER
Overwhelming Power
Tank Mechanic

Similar to P1:


The boss applies a 45 s stacking DoT on the tank.


Swap every 2 or 3 stacks.

PARTAGER
Silencing Tempest
AoEs to Dodge

Similar to P1:


The boss rains down projectiles in the room.


Players hit take damage and are silenced 6 s. It's dispellable.

0
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Merci à Dégno pour la traduction française.


Dégno fait partie de la guilde Raid Trap, un groupe d'idiots adorables à l'origine de Mythic Trap.