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Feng the Accursed

Boss #2
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Guide - Stratégie

FIGHT OVERVIEW
  • Around 95%, 66%, and 33% remaining life, Feng siphons the essence out of a pre-selected statue of Mogu Champions' past, gaining their boon.


    In Normal, this order will always be Fist -> Spear -> Staff.


    Each Spirit absorbed gives a different set of abilities.


    Tanks can use Nullification Barrier or Shroud of Reversal to negate or replicate boss abilities.

Heroic Changes
  • In Heroic, the order of statues is no longer pre-selected. Feng instead siphons from the statue nearest to him at around 100%, 75%, 50% and 25%.


    Spirit of the Shield is a new Heroic only phase.


    Lightning Fists shoots three shockwaves instead of one.


    Every Spirit absorbed by Feng gives him a 10% damage buff.

Merci à Dégno-KirinTor (EU) pour la traduction française.

General Abilities

The boss has a few mechanics present throughout all phases.

PARTAGER
Spirit Bolt
AoE Damage

Feng targets 8 random targets (3 in 10 man), dealing mild Shadow damage.

MODE HÉROÏQUE
PARTAGER
Strength of Spirit
Damage Buff

Every time Feng absorbs a Mogu Champion Spirit, his damage dealt is increased by 10%.

PARTAGER
Spirit Bolt
AoE Damage

Feng targets 8 random targets (3 in 10 man), dealing mild Shadow damage.

MODE HÉROÏQUE
PARTAGER
Strength of Spirit
Damage Buff

Every time Feng absorbs a Mogu Champion Spirit, his damage dealt is increased by 10%.

Spirit of the Fist

Feng imbues himself with the Spirit of the Fist, gaining three abilities: Lightning Lash, Epicenter, and Lightning Fists.

HEALERS

USE CDS

Play Button
PARTAGER
Epicenter
AoE Damage

Feng causes an earthquake, pulsing AoE damage around him. The closer you are to the boss, the less damage you take.


Players will gain a 75% hit debuff for the duration.

TANK

FACE AWAY

Play Button
CHANGEMENTS EN HÉROÏQUE
PARTAGER
Lightning Fists
Tank Mechanic

Feng will cast a frontal on the tank that stuns.


On Heroic, there is initial damage, and the shockwave splits into three waves.

Spirit of the Spear

Feng imbues himself with the Spirit of the Spear, replacing his abilities with Wildfire Spark, Draw Flame, and Flaming Spear.

EVERYONE

DON'T STAND IN FIRE

Play Button
PARTAGER
Draw Flame
AoE Damage

Feng will pull any patches of fire into him, causing any that reach to give his attacks an additional Fire AoE.

IF DEBUFFED

RUN OUT

Play Button
PARTAGER
Wildfire Spark
Player Movement

A random player gains a debuff. When this debuff ends, a patch of fire will be dropped on the floor.


Try to place this in a direction that, when pulled back into the boss, won't hit any other raid member.

Spirit of the Staff

Feng imbues himself with the Spirit of the Staff, replacing his abilities with Arcane Velocity, Arcane Resonance, and Arcane Shock.

EVERYONE

STACK UP

Play Button
PARTAGER
Arcane Velocity
AoE Damage

Feng channels an Arcane storm, pulsing AoE Arcane damage around him. The closer you are to the boss, the less damage you take.

RANGED

SPREAD OUT

Play Button
PARTAGER
Arcane Resonance
Raid Movement

Random players start to pulse Arcane damage around them, damaging anyone within 6 yards. This damage increases for every nearby player.


When this ability is ready, make sure ranged are spread around the boss with 6 yards between them.

Spirit of the Shield

This is a Heroic only phase. Feng imbues himself with the Spirit of the Shield, gaining Siphoning Shield, Shadowburn, and Chains of Shadow.

EVERYONE

CC AND NUKE ADDS

Play Button
MODE HÉROÏQUE
PARTAGER
Siphoning Shield
Kill adds

The souls of 10 random players are used to spawn adds. These must be killed before reaching the shield and can be controlled by CC.

MODE HÉROÏQUE
PARTAGER
Chains of Shadow
AoE Damage

Feng targets 8 random targets (3 in 10 man), dealing mild Shadow damage.

MODE HÉROÏQUE
PARTAGER
Chains of Shadow
AoE Damage

Feng targets 8 random targets (3 in 10 man), dealing mild Shadow damage.

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Feng the Accursed
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